A relaxed tap-and-collect puzzler about lining up coins across colourful boards.
We play every game to the end before we write a word, then tell you plainly what's worth your time. Puzzles, RPGs, strategy, arcade racers — if it runs on a phone, we've probably got an opinion on it. Recently the team spent a weekend digging into Lucky Coins, and you'll find our full take below.
Read the review «Lucky Coins» →
Casual · 4.3★
No half-played hot takes here. We play far enough to know how a game holds up once the tutorial is behind you.
Studios don't buy scores from us. A low rating stays a low rating, no matter who's watching.
Puzzles, RPGs, racers, strategy — we cover the lot instead of chasing one trend.
A relaxed tap-and-collect puzzler about lining up coins across colourful boards.
A story-driven RPG where every party choice reshapes the world around you.
A naval strategy game about outmanoeuvring rivals across an open sea.
A moody exploration adventure through a forgotten underground city.
A cosy town-builder about growing a fishing village at your own pace.
Emberfall Saga is a proper role-playing game that somehow fits on a phone without feeling squeezed. You build a party, wander a hand-drawn continent, and get tangled in a slow-burning story about a fading kingdom. The writing is better than it has any right to be — characters remember things you said hours ago.
We expected to bounce off it in ten minutes and ended up finishing every board.
The best and worst parts of a game almost never show up in the first level.
A short, honest list from someone who's played too many of them.
Great mobile games are designed around how we actually hold our phones.
«A relaxed tap-and-collect puzzler about lining up coins across colourful boards.»
«A story-driven RPG where every party choice reshapes the world around you.»
«A naval strategy game about outmanoeuvring rivals across an open sea.»
We pick a mix of new releases and older titles we've been meaning to try, always across different genres. Someone on the team has to want to actually play it — we don't cover things just because they're popular. Reader suggestions push a lot of games up our list.
No. We don't take money to write about a game or to raise a score. If we ever received a free copy for review we'd say so plainly in the article, but our opinion stays our own regardless.
Please do — it's how we find half the good stuff. Just email us the name and a line about why you like it. We read every suggestion, though we can't promise to cover them all.
We keep things light with basic display ads that help cover hosting, and they never affect what we write. For example, our Lucky Coins review was tested and written exactly the same way whether or not an ad happened to sit next to it. Editorial and ads stay completely separate.